Name
glVertexPointer
- define an array of vertex coordinatesC Specification
void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
Parameters
size
- Specifies the number of coordinates per vertex. Must be 2, 3, or 4. The initial value is 4.
type
- Specifies the data type of each vertex coordinate in the array. Symbolic constants
GL_BYTE
,GL_SHORT
, andGL_FIXED
, are accepted. However, the initial value isGL_FLOAT
. The common profile accepts the symbolic constantGL_FLOAT
as well. stride
- Specifies the byte offset between consecutive vertices. If
stride
is 0, the vertices are understood to be tightly packed in the array. The initial value is 0. pointer
- Specifies a pointer to the first coordinate of the first vertex in the array. The initial value is 0.
Description
glVertexPointer
specifies the location and data of an array of vertex coordinates to use when rendering. size
specifies the number of coordinates per vertex and type
the data type of the coordinates. stride
specifies the byte stride from one vertex to the next allowing vertices and attributes to be packed into a single array or stored in separate arrays. (glVertexPointer Single-array storage may be more efficient on some implementations.) When a vertex array is specified, size
, type
, stride
, and pointer
are saved as client-side state.If the vertex array is enabled, it is used when
glDrawArrays
, or glDrawElements
is called. To enable and disable the vertex array, call glEnableClientState
and glDisableClientState
with the argument GL_VERTEX_ARRAY
. The vertex array is initially disabled and isn't accessed when glDrawArrays
or glDrawElements
is called.Use
glDrawArrays
to construct a sequence of primitives (all of the same type) from prespecified vertex and vertex attribute arrays. Use glDrawElements
to construct a sequence of primitives by indexing vertices and vertex attributes.Notes
glVertexPointer
is typically implemented on the client side.Errors
GL_INVALID_VALUE
is generated if size
is not 2, 3, or 4.GL_INVALID_ENUM
is generated if type
is is not an accepted value.GL_INVALID_VALUE
is generated if stride
is negative.Copyright
Copyright © 2003 Silicon Graphics, Inc.This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.
See Also
glColorPointer
, glDrawArrays
, glDrawElements
, glEnable
, glNormalPointer
, glTexCoordPointer
Example -
glVertexPointer
- package kr.ac.uos.je;
- import java.nio.ByteBuffer;
- import java.nio.ByteOrder;
- import java.nio.FloatBuffer;
- import javax.microedition.khronos.egl.EGLConfig;
- import javax.microedition.khronos.opengles.GL10;
- import android.opengl.GLSurfaceView.Renderer;
- public class GLRenderer implements Renderer{
- /**
- * Default Construct
- */
- public GLRenderer() {
- //Dump Vertex to Buffer
- triangleVertexBuffer = createFloatBuffer(triangle);
- }
- @Override
- public void onSurfaceCreated(GL10 gl, EGLConfig config) {
- //배경을 흰색으로 clear
- gl.glClearColor(1, 1, 1, 1);
- //glHint - 특정한 렌더링 기능에 대한 선택적인 제어
- gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_FASTEST);
- }
- @Override
- public void onSurfaceChanged(GL10 gl, int width, int height) {
- }
- private float[] triangle = new float[]{
- -0.5f, 0, 0,
- 0, 0.5f, 0,
- 0.5f, 0, 0
- };
- private FloatBuffer triangleVertexBuffer;
- /**
- * Here's Where We Do All The Drawing
- */
- @Override
- public void onDrawFrame(GL10 gl) {
- //Clear The Screen And The Depth Buffer
- gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
- //Reset View
- gl.glLoadIdentity();
- //Set Triangle Color to RED
- gl.glColor4f(1, 0, 0, 0.5f);
- //Set Vertex
- gl.glVertexPointer(3, GL10.GL_FLOAT, 0, triangleVertexBuffer);
- gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
- //Draw Triangle
- gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3);
- gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);
- }
- protected FloatBuffer createFloatBuffer(float[] array){
- ByteBuffer byteBuffer = ByteBuffer.allocateDirect(array.length << 2);
- byteBuffer.order(ByteOrder.nativeOrder());
- FloatBuffer floatBuffer = byteBuffer.asFloatBuffer();
- floatBuffer.put(array);
- floatBuffer.position(0);
- return floatBuffer;
- }
- }