Name
glBlendFunc
- specify pixel arithmeticC Specification
void glBlendFunc(GLenum sfactor, GLenum dfactor)
Parameters
sfactor
- Specifies how the red, green, blue, and alpha source blending factors are computed. The following symbolic constants are accepted:
GL_ZERO
,GL_ONE
,GL_DST_COLOR
,GL_ONE_MINUS_DST_COLOR
,GL_SRC_ALPHA
,GL_ONE_MINUS_SRC_ALPHA
,GL_DST_ALPHA
,GL_ONE_MINUS_DST_ALPHA
, andGL_SRC_ALPHA_SATURATE
. The initial value isGL_ONE
. dfactor
- Specifies how the red, green, blue, and alpha destination blending factors are computed. Eight symbolic constants are accepted:
GL_ZERO
,GL_ONE
,GL_SRC_COLOR
,GL_ONE_MINUS_SRC_COLOR
,GL_SRC_ALPHA
,GL_ONE_MINUS_SRC_ALPHA
,GL_DST_ALPHA
, andGL_ONE_MINUS_DST_ALPHA
. The initial value isGL_ZERO
.
Description
Pixels can be drawn using a function that blends the incoming (source) values with the values that are already in the color buffer (the destination values). UseglEnable
and glDisable
with argument GL_BLEND
to enable and disable blending. Blending is initially disabled.glBlendFunc
defines the operation of blending when it is enabled. sfactor
specifies which of nine methods is used to scale the source color components. dfactor
specifies which of eight methods is used to scale the destination color components. The eleven possible methods are described in the following table. Each method defines four scale factors, one each for red, green, blue, and alpha.In the table and in subsequent equations, source and destination color components are referred to as ( Rs, Gs, Bs, As ) and ( Rd, Gd, Bd, Ad ). They are understood to have integer values between 0 and ( kR, kG, kB, kA ), where
kc = 2mc - 1
and ( mR, mG, mB, mA ) is the number of red, green, blue, and alpha bitplanes.Source and destination scale factors are referred to as ( sR, sG, sB, sA ) and ( dR, dG, dB, dA ). The scale factors described in the table, denoted ( fR, fG, fB, fA ), represent either source or destination factors. All scale factors have range [0, 1].
Parameter | ( fR, fG, fB, fA ) |
---|---|
GL_ZERO | ( 0, 0, 0, 0 ) |
GL_ONE | ( 1, 1, 1, 1 ) |
GL_SRC_COLOR | ( Rs / kR, Gs / kG, Bs / kB, As / kA ) |
GL_ONE_MINUS_SRC_COLOR | ( 1, 1, 1, 1 ) - ( Rs / kR, Gs / kG, Bs / kB, As / kA ) |
GL_DST_COLOR | ( Rd / kR, Gd / kG, Bd / kB, Ad / kA ) |
GL_ONE_MINUS_DST_COLOR | ( 1, 1, 1, 1 ) - ( Rd / kR, Gd / kG, Bd / kB, Ad / kA ) |
GL_SRC_ALPHA | ( As / kA, As / kA, As / kA, As / kA ) |
GL_ONE_MINUS_SRC_ALPHA | ( 1, 1, 1, 1 ) - ( As / kA, As / kA, As / kA, As / kA ) |
GL_DST_ALPHA | ( Ad / kA, Ad / kA, Ad / kA, Ad / kA ) |
GL_ONE_MINUS_DST_ALPHA | ( 1, 1, 1, 1 ) - ( Ad / kA, Ad / kA, Ad / kA, Ad / kA ) |
GL_SRC_ALPHA_SATURATE | ( i, i, i, 1 ) |
i = min( As, kA - Ad ) / kA
To determine the blended values of a pixel, the system uses the following equations:Rd = min( kR, Rs sR + Rd dR ) |
Gd = min( kG, Gs sG + Gd dG ) |
Bd = min( kB, Bs sB + Bd dB ) |
Ad = min( kA, As sA + Ad dA ) |
sfactor
is GL_SRC_ALPHA
, dfactor
is GL_ONE_MINUS_SRC_ALPHA
, and As is equal to kA, the equations reduce to simple replacement:Rd = Rs |
Gd = Gs |
Bd = Bs |
Ad = As |
glBlendFunc
operates on all pixel write operations, including the scan conversion of points, lines, and polygons. glBlendFunc
does not affect glClear
.Examples
Transparency is best implemented usingglBlendFunc
(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
) with primitives sorted from farthest to nearest. Note that this transparency calculation does not require the presence of alpha bitplanes in the color buffer.glBlendFunc
(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
) is also useful for rendering antialiased points and lines.Notes
Incoming (source) alpha is correctly thought of as a material opacity, ranging from 1.0 (kA), representing complete opacity, to 0.0 (0), representing complete transparency.Errors
GL_INVALID_ENUM
is generated if either sfactor
or dfactor
is not an accepted value.Copyright
Copyright © 2003 Silicon Graphics, Inc.This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.
See Also
glAlphaFunc
, glClear
, glDepthFunc
, glEnable
, glLogicOp
, glStencilFunc
Example
glEnable(GL_BLEND); // Enable blending.
glBlendFunc(GL_ONE, GL_ZERO); // Just the source image.
glBegin(GL_TRIANGLES); // Drawing Using Triangles
glColor4f(1.0f, 0.0f, 0.0f, 1.0f);
glVertex4f( 0.0f, 1.2f, 0.0f, 1.0f);
glVertex4f(-1.2f,-1.0f, 0.0f, 1.0f);
glVertex4f( 1.2f,-1.0f, 0.0f, 1.0f);
glEnd();
// Alpha blending.
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBegin(GL_QUADS); // Draw A Quad
glColor4f(0.0f, 0.0f, 1.0f, 0.5f);
glVertex4f(-1.0f, 1.0f, 0.0f, 1.0f);
glVertex4f( 1.0f, 1.0f, 0.0f, 1.0f);
glVertex4f( 1.0f,-1.0f, 0.0f, 1.0f);
glVertex4f(-1.0f,-1.0f, 0.0f, 1.0f);