Name
eglCreatePbufferSurface
- create a new EGL pixel buffer surfaceC Specification
EGLSurface eglCreatePbufferSurface(EGLDisplay display, EGLConfig config, EGLint const * attrib_list)
Parameters
display
- Specifies the EGL display connection.
config
- Specifies the EGL frame buffer configuration that defines the frame buffer resource available to the surface.
attrib_list
- Specifies the pixel buffer surface attributes. May be
NULL
or empty (first attribute isEGL_NONE
). Accepted attributes areEGL_WIDTH
,EGL_HEIGHT
, andEGL_LARGEST_PBUFFER
.
Description
eglCreatePbufferSurface
creates an off-screen pixel buffer surface and returns its handle. If eglCreatePbufferSurface
fails to create a pixel buffer surface, EGL_NO_SURFACE
is returned.Any EGL rendering context that was created with respect to
config
can be used to render into the surface. Use eglMakeCurrent
to attach an EGL rendering context to the surface.Use
eglQuerySurface
to retrieve the dimensions of the allocated pixel buffer surface or the ID of config
.Use
eglDestroySurface
to destroy the surface.The pixel buffer surface attributes are specified as a list of attribute value pairs, terminated with
EGL_NONE
. The accepted attributes for an EGL pixel buffer surface are:EGL_WIDTH
- Requests a pixel buffer surface with the specified width. The default value is 0.
EGL_HEIGHT
- Requests a pixel buffer surface with the specified height. The default value is 0.
EGL_LARGEST_PBUFFER
- Requests a pixel buffer surface with the largest width and height. Use
eglQuerySurface
to retrieve the dimensions of the allocated pixel buffer. Default value isEGL_FALSE
.
Errors of eglCreatePbufferSurface
EGL_NO_SURFACE
is returned if creation of the context fails.EGL_BAD_DISPLAY
is generated if display
is not an EGL display connection.EGL_NOT_INITIALIZED
is generated if display
has not been initialized.EGL_BAD_CONFIG
is generated if config
is not an EGL frame buffer configuration.EGL_BAD_ATTRIBUTE
is generated if attrib_list
contains an invalid pixel buffer attribute or if an attribute value is not recognized or out of range.EGL_BAD_ALLOC
is generated if there are not enough resources to allocate the new surface.EGL_BAD_MATCH
is generated if config
does not support rendering to pixel buffers (the EGL_SURFACE_TYPE
attribute does not contain EGL_PBUFFER_BIT
).Copyright
Copyright © 2003 Silicon Graphics, Inc.This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.
See Also
eglDestroySurface
, eglChooseConfig
, eglGetConfigs
, eglMakeCurrent
, eglQuerySurface
Example
iPBuffer = eglCreatePbufferSurface( iDisplay, iPConfig, attrib_list2 ); glGenTextures(1, &pbufferTex); glBindTexture(GL_TEXTURE_2D, pbufferTex); eglBindTexImage(iDisplay, iPBuffer, EGL_BACK_BUFFER); glTexParameterx(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); glTexParameterx(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); glTexParameterx(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT); glTexParameterx(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);