Name
glStencilOp
- set stencil test actionsC Specification
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
Parameters
fail
- Specifies the action to take when the stencil test fails. Six symbolic constants are accepted:
GL_KEEP
,GL_ZERO
,GL_REPLACE
,GL_INCR
,GL_DECR
, andGL_INVERT
. The initial value isGL_KEEP
. (glStencilOp) zfail
- Specifies the stencil action when the stencil test passes, but the depth test fails.
zfail
accepts the same symbolic constants asfail
. The initial value isGL_KEEP
. zpass
- Specifies the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled.
zpass
accepts the same symbolic constants asfail
. The initial value isGL_KEEP
.
Description on glStencilOp
Stenciling, like depth-buffering, enables and disables drawing on a per-pixel basis. You draw into the stencil planes using GL drawing primitives, then render geometry and images, using the stencil planes to mask out portions of the screen. Stenciling is typically used in multipass rendering algorithms to achieve special effects, such as decals, outlining, and constructive solid geometry rendering.The stencil test conditionally eliminates a pixel based on the outcome of a comparison between the value in the stencil buffer and a reference value. To enable and disable stencil test, call
glEnable
and glDisable
with argument GL_STENCIL_TEST
. To control it, call glStencilFunc
. Stenciling is initially disabled.glStencilOp
takes three arguments that indicate what happens to the stored stencil value while stenciling is enabled. If the stencil test fails, no change is made to the pixel's color or depth buffers, and fail
specifies what happens to the stencil buffer contents. The following six actions are possible.GL_KEEP
- Keeps the current value.
GL_ZERO
- Sets the stencil buffer value to 0.
GL_REPLACE
- Sets the stencil buffer value to
ref
, as specified byglStencilFunc
. GL_INCR
- Increments the current stencil buffer value. Clamps to the maximum representable unsigned value.
GL_DECR
- Decrements the current stencil buffer value. Clamps to 0.
GL_INVERT
- Bitwise inverts the current stencil buffer value.
GL_STENCIL_BITS
.The other two arguments to
glStencilOp
specify stencil buffer actions that depend on whether subsequent depth buffer tests succeed (zpass
) or fail (zfail
) (see glDepthFunc
). The actions are specified using the same six symbolic constants as fail
. Note that zfail
is ignored when there is no depth buffer, or when the depth buffer is not enabled. In these cases, fail
and zpass
specify stencil action when the stencil test fails and passes, respectively.Notes
If there is no stencil buffer, no stencil modification can occur and it is as if the stencil tests always pass, regardless of any call toglStencilOp
.Errors
GL_INVALID_ENUM
is generated if fail
, zfail
, or zpass
is any value other than the six defined constant values.Associated Gets
glGetInteger
with argument GL_STENCIL_BITS
Copyright
Copyright © 2003 Silicon Graphics, Inc.This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.
See Also
glAlphaFunc
, glBlendFunc
, glDepthFunc
, glEnable
, glGetInteger
, glLogicOp
, glStencilFunc
Example of glStencilOp
void RenderScence(void){
GLdouble dRadius = 0.1;
GLdouble dAngle;
glClearColor(0.0f,0.0f,1.0f,0.0f);
glClearStencil(0.0f);
glEnable(GL_STENCIL_TEST);
glClear(GL_COLOR_BUFFER | GL_STENCIL_BUFFER_BIT);
glStencilFunc(GL_NEVER,0x0,0x0);
glStencilOp(GL_INCR , GL_INCR , GL_INCR);
glColor3f(1.0f,1.0f,1.0f);
glBegin(GL_LINE_STRIP);
for( dAngle = 0 ; dAngle < 400 ; dAngle += 0.1)
{
glVertex2d( dRadius * cos(dAngle) , dRadius * sin( dAngle));
dRadius *= 1.002;
}
glEnd();
glStencilFunc(GL_NOTEQUAL , 0x1, 0x1 );
glStencilOp(GL_KEEP,GL_KEEP,GL_KEEP);
glColor3f(1.0f,0.0f,0.0f);
glRectf(x,y, x + rsize, y - rsize);
glSwapBuffer();
}