glCreateShader — Creates a shader object
C Specification
GLuint glCreateShader(GLenum shaderType);
Parameters
shaderType
Specifies the type of shader to be created.
Must be either GL_VERTEX_SHADER
or GL_FRAGMENT_SHADER.
Description
glCreateShader creates an empty shader object and returns a non-zero value
by which it can be referenced. A shader object is used to maintain the source code
strings that define a shader. shaderType indicates the type of shader to be created.
Two types of shaders are supported. A shader of type GL_VERTEX_SHADER is a
shader that is intended to run on the programmable vertex processor and replace
the fixed functionality vertex processing in OpenGL. A shader of
type GL_FRAGMENT_SHADER is a shader that is
intended to run on the programmable fragment processor and
replace the fixed functionality fragment processing in OpenGL.When created,
a shader object's GL_SHADER_TYPE parameter is set to either
GL_VERTEX_SHADER or GL_FRAGMENT_SHADER, depending on the value
of shaderType.
Notes
glCreateShader is available only if the GL version is 2.0 or
greater.Like display lists and texture objects, the name space for
shader objects may be shared across a set of contexts, as long
as the server sides of the contexts share the same address
space. If the name space is shared across contexts, any attached
objects and the data associated with those attached objects are
shared as well.Applications are responsible for providing the
synchronization across API calls when objects are accessed from
different execution threads.ErrorsThis function returns 0 if an error occurs creating the
shader object.GL_INVALID_ENUM is generated if
shaderType is not an accepted value.GL_INVALID_OPERATION is generated if
glCreateShader is executed between the execution of glBegin and the corresponding
execution of glEnd.
Associated Gets
glGetShader with a valid shader object and the parameter to be queried
glGetShaderInfoLog with a valid shader object
glGetShaderSource with a valid shader object
glIsShader
See Also
glAttachShader,
glCompileShader,
glDeleteShader,
glDetachShader,
glShaderSource
Copyright
Copyright © 2003-2005 3Dlabs Inc. Ltd.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/.
Code collected from GLWiki.
/* The vertex shader */ char *vsSource = file2string("wave.vert"); char *fsSource = file2string("wave.frag"); /* Compile and load the program */ GLuint vs, /* Vertex Shader */ fs, /* Fragment Shader */ sp; /* Shader Program */ vs = glCreateShader(GL_VERTEX_SHADER); glShaderSource(vs, 1, &vsSource, NULL); glCompileShader(vs); printLog(vs); fs = glCreateShader(GL_FRAGMENT_SHADER); glShaderSource(fs, 1, &fsSource, NULL); glCompileShader(fs); printLog(fs); free(vsSource); free(fsSource); sp = glCreateProgram(); glAttachShader(sp, vs); glAttachShader(sp, fs); glLinkProgram(sp); printLog(sp); glUseProgram(sp);