NAME glEnableClientState, glDisableClientState - enable or disable client-side capability
C SPECIFICATION void glEnableClientState( GLenum cap ) PARAMETERS cap Specifies the capability to enable. Symbolic constants GL_COLOR_ARRAY, GL_EDGE_FLAG_ARRAY, GL_INDEX_ARRAY, GL_NORMAL_ARRAY, GL_TEXTURE_COORD_ARRAY, and GL_VERTEX_ARRAY are accepted. C SPECIFICATION void glDisableClientState( GLenum cap ) PARAMETERS cap Specifies the capability to disable. DESCRIPTION glEnableClientState and glDisableClientState enable or disable individual client-side capabilities. By default, all client-side capabilities are disabled. Both glEnableClientState and glDisableClientState take a single argument, cap, which can assume one of the following values: GL_COLOR_ARRAY If enabled, the color array is enabled for writing and used during rendering when glDrawArrays or glDrawElement is called. See glColorPointer. GL_EDGE_FLAG_ARRAY If enabled, the edge flag array is enabled for writing and used during rendering when glDrawArrays or glDrawElements is called. See glEdgeFlagPointer. GL_INDEX_ARRAY If enabled, the index array is enabled for writing and used during rendering when glDrawArrays or glDrawElements is called. See glIndexPointer. GL_NORMAL_ARRAY If enabled, the normal array is enabled for writing and used during rendering when glDrawArrays or glDrawElements is called. See glNormalPointer. GL_TEXTURE_COORD_ARRAY If enabled, the texture coordinate array is enabled for writing and used for rendering when glDrawArrays or glDrawElements is called. See glTexCoordPointer. GL_VERTEX_ARRAY If enabled, the vertex array is enabled for writing and used during rendering when glDrawArrays or glDrawElements is called. See glVertexPointer. NOTES glEnableClientState is available only if the GL version is 1.1 or greater. ERRORS GL_INVALID_ENUM is generated if cap is not an accepted value. glEnableClientState is not allowed between the execution of glBegin and the corresponding glEnd, but an error may or may not be generated. If no error is generated, the behavior is undefined. SEE ALSO glArrayElement, glColorPointer, glDrawArrays, glDrawElements, glEdgeFlagPointer, glEnable, glGetPointerv, glIndexPointer, glInterleavedArrays, glNormalPointer, glTexCoordPointer, glVertexPointer
Example
static const GLfloat squareTexCoord[] = {
0, 1,
1, 1,
0, 0,
1, 0,
};
0, 1,
1, 1,
0, 0,
1, 0,
};
glBindTexture(GL_TEXTURE_2D, m_Tex.TexID);
glVertexPointer(2, GL_FLOAT, 0, squareVertices);
glEnableClientState(GL_VERTEX_ARRAY);
glTexCoordPointer(2, GL_FLOAT, 0, squareTexCoord);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnableClientState(GL_VERTEX_ARRAY);
glTexCoordPointer(2, GL_FLOAT, 0, squareTexCoord);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);