Name
glTexSubImage2D
- specify a two-dimensional texture subimageC Specification
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
Parameters
(
glTexSubImage2D)target
- Specifies the target texture. Must be
GL_TEXTURE_2D
. level
- Specifies the level-of-detail number. Level 0 is the base image level. Level
n
is then
th mipmap reduction image. xoffset
- Specifies a texel offset in the x direction within the texture array.
yoffset
- Specifies a texel offset in the y direction within the texture array.
width
- Specifies the width of the texture subimage.
height
- Specifies the height of the texture subimage.
format
- Specifies the of the pixel data. The following symbolic values are accepted:
GL_ALPHA
,GL_RGB
,GL_RGBA
,GL_LUMINANCE
, andGL_LUMINANCE_ALPHA
. type
- Specifies the data type of the pixel data. The following symbolic values are accepted:
GL_UNSIGNED_BYTE
,GL_UNSIGNED_SHORT_5_6_5
,GL_UNSIGNED_SHORT_4_4_4_4
, andGL_UNSIGNED_SHORT_5_5_5_1
. pixels
- Specifies a pointer to the image data in memory.
Description of glTexSubImage2D
Texturing maps a portion of a specified texture image onto each graphical primitive for which texturing is enabled. To enable and disable two-dimensional texturing, callglEnable
and glDisable
with argument GL_TEXTURE_2D
. Two-dimensional texturing is initially disabled.glTexSubImage2D
redefines a contiguous subregion of an existing two-dimensional texture image. The texels referenced by pixels
replace the portion of the existing texture array with x indices xoffset
and xoffset + width - 1, inclusive, and y indices yoffset
and yoffset + height - 1, inclusive. This region may not include any texels outside the range of the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.Notes
glPixelStore
affects texture images in exactly the way it affects glTexImage2D
.glTexSubImage2D
specifies a two-dimensional sub texture for the currently bound texture, specified with glBindTexture
and current texture unit, specified with glActiveTexture
.Errors
GL_INVALID_ENUM
is generated if target
is not GL_TEXTURE_2D
.GL_INVALID_OPERATION
is generated if the texture array has not been defined by a previous glTexImage2D
or glCopyTexImage2D
operation.GL_INVALID_VALUE
is generated if level
is less than 0.GL_INVALID_VALUE
may be generated if level
is greater than log2max, where max is the returned value of GL_MAX_TEXTURE_SIZE
.GL_INVALID_VALUE
is generated if xoffset < - b, xoffset + width > (w - b) , yoffset < - b, or yoffset + height > (h - b) , where w is the texture width, h is the texture height, and b is the border of the texture image being modified. Note that w and h include twice the border width.GL_INVALID_VALUE
is generated if width
or height
is less than 0.GL_INVALID_ENUM
is generated if format
is not an accepted constant.GL_INVALID_ENUM
is generated if type
is not a type constant.GL_INVALID_OPERATION
is generated if type
is GL_UNSIGNED_SHORT_5_6_5
and format
is not GL_RGB
.GL_INVALID_OPERATION
is generated if type
is one of GL_UNSIGNED_SHORT_4_4_4_4
, or GL_UNSIGNED_SHORT_5_5_5_1
and format
is not GL_RGBA
.Associated Gets
glGetInteger
with argument GL_MAX_TEXTURE_SIZE
Copyright
Copyright © 2003 Silicon Graphics, Inc.This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.
See Also
glActiveTexture
, glBindTexture
, glCompressedTexSubImage2D
, glCopyTexSubImage2D
, glGetInteger
, glPixelStore
, glTexEnv
, glTexImage2D
, glTexParameter
Example of glTexSubImage2D
/** Copyright (c) 1993-1997, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
* Permission to use, copy, modify, and distribute this software for
* any purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright notice
* and this permission notice appear in supporting documentation, and that
* the name of Silicon Graphics, Inc. not be used in advertising
* or publicity pertaining to distribution of the software without specific,
* written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
*
* US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
* clause at DFARS 252.227-7013 and/or in similar or successor
* clauses in the FAR or the DOD or NASA FAR Supplement.
* Unpublished-- rights reserved under the copyright laws of the
* United States. Contractor/manufacturer is Silicon Graphics,
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
*
* OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
*/
/* texsub.c
* This program texture maps a checkerboard image onto
* two rectangles. This program clamps the texture, if
* the texture coordinates fall outside 0.0 and 1.0.
* If the s key is pressed, a texture subimage is used to
* alter the original texture. If the r key is pressed,
* the original texture is restored.
*/
#include <GL/glut.h>
#include <stdlib.h>
#include <stdio.h>
#ifdef GL_VERSION_1_1
/* Create checkerboard textures */
#define checkImageWidth 64
#define checkImageHeight 64
#define subImageWidth 16
#define subImageHeight 16
static GLubyte checkImage[checkImageHeight][checkImageWidth][4];
static GLubyte subImage[subImageHeight][subImageWidth][4];
static GLuint texName;
void makeCheckImages(void)
{
int i, j, c;
for (i = 0; i < checkImageHeight; i++) {
for (j = 0; j < checkImageWidth; j++) {
c = ((((i&0x8)==0)^((j&0x8))==0))*255;
checkImage[i][j][0] = (GLubyte) c;
checkImage[i][j][1] = (GLubyte) c;
checkImage[i][j][2] = (GLubyte) c;
checkImage[i][j][3] = (GLubyte) 255;
}
}
for (i = 0; i < subImageHeight; i++) {
for (j = 0; j < subImageWidth; j++) {
c = ((((i&0x4)==0)^((j&0x4))==0))*255;
subImage[i][j][0] = (GLubyte) c;
subImage[i][j][1] = (GLubyte) 0;
subImage[i][j][2] = (GLubyte) 0;
subImage[i][j][3] = (GLubyte) 255;
}
}
}
void init(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glShadeModel(GL_FLAT);
glEnable(GL_DEPTH_TEST);
makeCheckImages();
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glGenTextures(1, &texName);
glBindTexture(GL_TEXTURE_2D, texName);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, checkImageWidth, checkImageHeight,
0, GL_RGBA, GL_UNSIGNED_BYTE, checkImage);
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_TEXTURE_2D);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
glBindTexture(GL_TEXTURE_2D, texName);
glBegin(GL_QUADS);
glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0);
glTexCoord2f(0.0, 1.0); glVertex3f(-2.0, 1.0, 0.0);
glTexCoord2f(1.0, 1.0); glVertex3f(0.0, 1.0, 0.0);
glTexCoord2f(1.0, 0.0); glVertex3f(0.0, -1.0, 0.0);
glTexCoord2f(0.0, 0.0); glVertex3f(1.0, -1.0, 0.0);
glTexCoord2f(0.0, 1.0); glVertex3f(1.0, 1.0, 0.0);
glTexCoord2f(1.0, 1.0); glVertex3f(2.41421, 1.0, -1.41421);
glTexCoord2f(1.0, 0.0); glVertex3f(2.41421, -1.0, -1.41421);
glEnd();
glFlush();
glDisable(GL_TEXTURE_2D);
}
void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60.0, (GLfloat) w/(GLfloat) h, 1.0, 30.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0, 0.0, -3.6);
}
void keyboard (unsigned char key, int x, int y)
{
switch (key) {
case 's':
case 'S':
glBindTexture(GL_TEXTURE_2D, texName);
glTexSubImage2D(GL_TEXTURE_2D, 0, 12, 44, subImageWidth,
subImageHeight, GL_RGBA,
GL_UNSIGNED_BYTE, subImage);
glutPostRedisplay();
break;
case 'r':
case 'R':
glBindTexture(GL_TEXTURE_2D, texName);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, checkImageWidth,
checkImageHeight, 0, GL_RGBA,
GL_UNSIGNED_BYTE, checkImage);
glutPostRedisplay();
break;
case 27:
exit(0);
break;
default:
break;
}
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(250, 250);
glutInitWindowPosition(100, 100);
glutCreateWindow(argv[0]);
init();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboard);
glutMainLoop();
return 0;
}
#else
int main(int argc, char** argv)
{
fprintf (stderr, "This program demonstrates a feature which is not in OpenGL Version 1.0.\n");
fprintf (stderr, "If your implementation of OpenGL Version 1.0 has the right extensions,\n");
fprintf (stderr, "you may be able to modify this program to make it run.\n");
return 0;
}
#endif