Name
glShaderSource — Replaces the source code in a shader objectC Specification
void glShaderSource( | GLuint | shader, |
GLsizei | count, | |
const GLchar ** | string, | |
const GLint * | length) ; |
Parameters
shader
- Specifies the handle of the shader object whose source code is to be replaced.
count
- Specifies the number of elements in the
string
andlength
arrays. string
- Specifies an array of pointers to strings containing the source code to be loaded into the shader.
length
- Specifies an array of string lengths.
Description
glShaderSource
sets the source code in shader
to the source code in the array of strings specified by string
. Any source code previously stored in the shader object is completely replaced. The number of strings in the array is specified by count
. If length
is NULL
, each string is assumed to be null terminated. If length
is a value other than NULL
, it points to an array containing a string length for each of the corresponding elements of string
. Each element in the length
array may contain the length of the corresponding string (the null character is not counted as part of the string length) or a value less than 0 to indicate that the string is null terminated. The source code strings are not scanned or parsed at this time; they are simply copied into the specified shader object.Notes
glShaderSource
is available only if the GL version is 2.0 or greater.OpenGL copies the shader source code strings when
glShaderSource
is called, so an application may free its copy of the source code strings immediately after the function returns.Errors
GL_INVALID_VALUE
is generated if shader
is not a value generated by OpenGL.GL_INVALID_OPERATION
is generated if shader
is not a shader object.GL_INVALID_VALUE
is generated if count
is less than 0.GL_INVALID_OPERATION
is generated if glShaderSource
is executed between the execution of glBegin and the corresponding execution of glEnd.Associated Gets
glGetShader with argumentsshader
and GL_SHADER_SOURCE_LENGTH
glGetShaderSource with argument
shader
glIsShader
Copyright
Copyright © 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.Example of glShaderSource
/* The vertex shader */ char *vsSource = file2string("wave.vert"); char *fsSource = file2string("wave.frag"); /* Compile and load the program */ GLuint vs, /* Vertex Shader */ fs, /* Fragment Shader */ sp; /* Shader Program */ vs = glCreateShader(GL_VERTEX_SHADER); glShaderSource(vs, 1, &vsSource, NULL); glCompileShader(vs); printLog(vs); fs = glCreateShader(GL_FRAGMENT_SHADER); glShaderSource(fs, 1, &fsSource, NULL); glCompileShader(fs); printLog(fs); free(vsSource); free(fsSource); sp = glCreateProgram(); glAttachShader(sp, vs); glAttachShader(sp, fs); glLinkProgram(sp); printLog(sp); glUseProgram(sp);