glOrtho — multiply the current matrix with an orthographic matrix
C Specification
void glOrtho( | GLdouble | left, |
GLdouble | right, | |
GLdouble | bottom, | |
GLdouble | top, | |
GLdouble | nearVal, | |
GLdouble | farVal) ; |
Parameters
left
,right
- Specify the coordinates for the left and right vertical clipping planes.
bottom
,top
- Specify the coordinates for the bottom and top horizontal clipping planes.
nearVal
,farVal
- Specify the distances to the nearer and farther depth clipping planes. These values are negative if the plane is to be behind the viewer.
Description
glOrtho
describes a transformation that produces a parallel projection. The current matrix (see glMatrixMode) is multiplied by this matrix and the result replaces the current matrix, as if glMultMatrix were called with the following matrix as its argument:where
Typically, the matrix mode is
GL_PROJECTION
, and nearVal
and farVal
can be either positive or negative.Use glPushMatrix and glPopMatrix to save and restore the current matrix stack.
Errors
GL_INVALID_VALUE
is generated if left
= right
, or bottom
= top
, or near
= far
.GL_INVALID_OPERATION
is generated if glOrtho
is executed between the execution of glBegin and the corresponding execution of glEnd.Associated Gets
glGet with argumentGL_MATRIX_MODE
glGet with argument
GL_COLOR_MATRIX
glGet with argument
GL_MODELVIEW_MATRIX
glGet with argument
GL_PROJECTION_MATRIX
glGet with argument
GL_TEXTURE_MATRIX
Copyright
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, seehttp://oss.sgi.com/projects/FreeB/.Example
void reshape (int w, int h)
{
// Set viewport area.
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
if (w <= h)
glOrtho(-50.0, 50.0, -50.0*(GLfloat)h/(GLfloat)w, 50.0*(GLfloat)h/(GLfloat)w, -1.0, 1.0);
else
glOrtho (-50.0*(GLfloat)w/(GLfloat)h,50.0*(GLfloat)w/(GLfloat)h, -50.0, 50.0, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
}