Name
glBlendColor — set the blend colorC Specification
void glBlendColor( | GLclampf | red, |
| GLclampf | green, | |
| GLclampf | blue, | |
| GLclampf | alpha); |
Parameters
red,green,blue,alpha- specify the components of
GL_BLEND_COLOR
Description of glBlendColor
TheGL_BLEND_COLOR may be used to calculate the source and destination blending factors. The color components are clamped to the range GL_BLEND_COLOR is set to (0, 0, 0, 0).Notes
glBlendColor is part of the ARB_imaging subset. glBlendColor is present only if ARB_imaging is returned when glGetString is called with GL_EXTENSIONS as its argument.Errors
GL_INVALID_OPERATION is generated if glBlendColor is executed between the execution of glBegin and the corresponding execution of glEnd.Copyright
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.Example
glBlendColor(1,0,0,1);glBlendFunc(GL_CONSTANT_COLOR, GL_ZERO);
glEnable(GL_BLEND);
will generate a red tint to everything you render (that would otherwise
be unblended). Also,
glBlendColor(0,0,0,0.5);
glBlendFunc(GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA);
glEnable(GL_BLEND);
will render with 50% opacity.