glBlendFuncSeparate — specify pixel arithmetic for RGB and alpha components separately
C Specification
void glBlendFuncSeparate( | GLenum | srcRGB, |
GLenum | dstRGB, | |
GLenum | srcAlpha, | |
GLenum | dstAlpha) ; |
Parameters
srcRGB
- Specifies how the red, green, and blue blending factors are computed. The following symbolic constants are accepted:
GL_ZERO
,GL_ONE
,GL_SRC_COLOR
,GL_ONE_MINUS_SRC_COLOR
,GL_DST_COLOR
,GL_ONE_MINUS_DST_COLOR
,GL_SRC_ALPHA
,GL_ONE_MINUS_SRC_ALPHA
,GL_DST_ALPHA
,GL_ONE_MINUS_DST_ALPHA
,GL_CONSTANT_COLOR
,GL_ONE_MINUS_CONSTANT_COLOR
,GL_CONSTANT_ALPHA
,GL_ONE_MINUS_CONSTANT_ALPHA
, andGL_SRC_ALPHA_SATURATE
. The initial value isGL_ONE
. dstRGB
- Specifies how the red, green, and blue destination blending factors are computed. The following symbolic constants are accepted:
GL_ZERO
,GL_ONE
,GL_SRC_COLOR
,GL_ONE_MINUS_SRC_COLOR
,GL_DST_COLOR
,GL_ONE_MINUS_DST_COLOR
,GL_SRC_ALPHA
,GL_ONE_MINUS_SRC_ALPHA
,GL_DST_ALPHA
,GL_ONE_MINUS_DST_ALPHA
.GL_CONSTANT_COLOR
,GL_ONE_MINUS_CONSTANT_COLOR
,GL_CONSTANT_ALPHA
, andGL_ONE_MINUS_CONSTANT_ALPHA
. The initial value isGL_ZERO
. srcAlpha
- Specified how the alpha source blending factor is computed. The same symbolic constants are accepted as for
srcRGB
. The initial value isGL_ONE
. dstAlpha
- Specified how the alpha destination blending factor is computed. The same symbolic constants are accepted as for
dstRGB
. The initial value isGL_ZERO
.
Description
In RGBA mode, pixels can be drawn using a function that blends the incoming (source) RGBA values with the RGBA values that are already in the frame buffer (the destination values). Blending is initially disabled. Use glEnable and glDisable with argumentGL_BLEND
to enable and disable blending.glBlendFuncSeparate
defines the operation of blending when it is enabled. srcRGB
specifies which method is used to scale the source RGB-color components. dstRGB
specifies which method is used to scale the destination RGB-color components. Likewise, srcAlpha
specifies which method is used to scale the source alpha color component, anddstAlpha
specifies which method is used to scale the destination alpha component. The possible methods are described in the following table. Each method defines four scale factors, one each for red, green, blue, and alpha.[glBlendFuncSeparate]In the table and in subsequent equations, source and destination color components are referred to as
and
Source and destination scale factors are referred to as
Parameter | RGB Factor | Alpha Factor |
---|---|---|
GL_ZERO | ||
GL_ONE | ||
GL_SRC_COLOR | ||
GL_ONE_MINUS_SRC_COLOR | ||
GL_DST_COLOR | ||
GL_ONE_MINUS_DST_COLOR | ||
GL_SRC_ALPHA | ||
GL_ONE_MINUS_SRC_ALPHA | ||
GL_DST_ALPHA | ||
GL_ONE_MINUS_DST_ALPHA | ||
GL_CONSTANT_COLOR | ||
GL_ONE_MINUS_CONSTANT_COLOR | ||
GL_CONSTANT_ALPHA | ||
GL_ONE_MINUS_CONSTANT_ALPHA | ||
GL_SRC_ALPHA_SATURATE |
To determine the blended RGBA values of a pixel when drawing in RGBA mode, the system uses the following equations:
Despite the apparent precision of the above equations, blending arithmetic is not exactly specified, because blending operates with imprecise integer color values. However, a blend factor that should be equal to 1 is guaranteed not to modify its multiplicand, and a blend factor equal to 0 reduces its multiplicand to 0. For example, when
srcRGB
isGL_SRC_ALPHA
, dstRGB
is GL_ONE_MINUS_SRC_ALPHA
, and Notes
glBlendFuncSeparate
is available only if the GL version is 1.4 or greater.Incoming (source) alpha is correctly thought of as a material opacity, ranging from 1.0 (
When more than one color buffer is enabled for drawing, the GL performs blending separately for each enabled buffer, using the contents of that buffer for destination color. (See glDrawBuffer.)
Blending affects only RGBA rendering. It is ignored by color index renderers.
GL_CONSTANT_COLOR
, GL_ONE_MINUS_CONSTANT_COLOR
, GL_CONSTANT_ALPHA
, GL_ONE_MINUS_CONSTANT_ALPHA
are available only if the GL version is 1.4 or greater or if the ARB_imaging
is supported by your implementation.GL_SRC_COLOR
and GL_ONE_MINUS_SRC_COLOR
are valid only for srcRGB
if the GL version is 1.4 or greater.GL_DST_COLOR
and GL_ONE_MINUS_DST_COLOR
are valid only for dstRGB
if the GL version is 1.4 or greater.Errors
GL_INVALID_ENUM
is generated if either srcRGB
or dstRGB
is not an accepted value.GL_INVALID_OPERATION
is generated if glBlendFuncSeparate
is executed between the execution of glBegin and the corresponding execution of glEnd.Associated Gets
glGet with argumentGL_BLEND_SRC_RGB
glGet with argument
GL_BLEND_SRC_ALPHA
glGet with argument
GL_BLEND_DST_RGB
glGet with argument
GL_BLEND_DST_ALPHA
glIsEnabled with argument
GL_BLEND
See Also
glAlphaFunc, glBlendColor, glBlendFunc, glBlendEquation, glClear, glDrawBuffer, glEnable, glLogicOp, glStencilFuncCopyright
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.Example
_checkGLErrors();
m_fbo.AttachTexture( GL_COLOR_ATTACHMENT0_EXT, m_tempTexture.glTarget, m_tempTexture.glTexID );
assert( m_fbo.IsValid() );
m_fbo.Bind();
_checkGLErrors();
assert( m_fbo.IsValid() );
m_fbo.Bind();
_checkGLErrors();
glClearColor( 0.0, 0.0, 0.0, 0.0 );
glClear( GL_COLOR_BUFFER_BIT );
glClear( GL_COLOR_BUFFER_BIT );
// C = srcC * srcA + dstC = C * A + C’ * A’ + …
// A = srcA + dstA = A + A’ + A” + …
glBlendFuncSeparate( GL_SRC_ALPHA, GL_ONE, GL_ONE, GL_ONE );
glBlendEquationSeparate( GL_FUNC_ADD, GL_FUNC_ADD );
// A = srcA + dstA = A + A’ + A” + …
glBlendFuncSeparate( GL_SRC_ALPHA, GL_ONE, GL_ONE, GL_ONE );
glBlendEquationSeparate( GL_FUNC_ADD, GL_FUNC_ADD );
for( Primitive::PList::const_iterator i = m_primitives.begin() ; i != m_primitives.end() ; i++ ) {
(*i)->bake();
}
(*i)->bake();
}
m_fbo.Unattach( GL_COLOR_ATTACHMENT0_EXT );
m_fbo.Disable();
_checkGLErrors();
m_fbo.Disable();
_checkGLErrors();
// divide color by alpha
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
—> glDisable(GL_BLEND); <---
glBlendFunc( GL_ONE, GL_ZERO );
glBlendFunc( GL_ONE, GL_ZERO );
procInf.imageOp( m_tempTexture, m_transferFunction, m_program );
// render again this time to figure out the max alpha value
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glOrtho( 0.0, 1.0, 0.0, 1.0, -1.0, 1.0 );
glLoadIdentity();
glOrtho( 0.0, 1.0, 0.0, 1.0, -1.0, 1.0 );
m_fbo.AttachTexture( GL_COLOR_ATTACHMENT0_EXT, m_transferFunction.glTarget, m_transferFunction.glTexID );
assert( m_fbo.IsValid() );
m_fbo.Bind();
_checkGLErrors();
assert( m_fbo.IsValid() );
m_fbo.Bind();
_checkGLErrors();
---> glEnable( GL_BLEND ); <---
glColorMask( GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE );
glBlendEquation( GL_MAX );
glColorMask( GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE );
glBlendEquation( GL_MAX );
for( Primitive::PList::const_iterator i = m_primitives.begin() ; i != m_primitives.end() ; i++ ) {
(*i)->bake();
}
(*i)->bake();
}
m_fbo.Disable();