[UIApplication sendEvent]
Dispatches an event to the appropriate responder objects in the application.
- (void)sendEvent:(UIEvent *)event
Parameters
- event
- A
UIEvent
object encapsulating the information about an event, including the touches involved.
Discussion of [UIApplication sendEvent]
Subclasses may override this method to intercept incoming events. Any intercepted events should be dispatched by calling
[super sendEvent:event]
after examining the intercepted event.
Example of [UIApplication sendEvent]
- (void)sendEvent:(UIEvent *)event {
[super sendEvent:event];
[self. idleTimer invalidate];
self. idleTimer = [NSTimer scheduledTimerWithTimeInterval:kIDLE_TIME target:self selector:@selector(logout:) userInfo:nil repeats:NO];}
Example of [UIApplication sendEvent]
@interface YourWindow : UIWindow {
NSDate timeOfLastTouch;
}
@end
@implementation YourWindow
- (void)sendEvent:(UIEvent *)event
{
if(<acceptible last touch>)
timeOfLastTouch = <current time>;
[super sendEvent:event];
}
@end
Example of [UIApplication sendEvent]
- (void)sendEvent:(UIEvent *)event {
[super sendEvent:event];
// Only want to reset the timer on a Began touch or an Ended touch, to reduce the number of timer resets.
NSSet *allTouches = [event allTouches];
if ([allTouches count] > 0) {
// allTouches count only ever seems to be 1, so anyObject works here.
UITouchPhase phase = ((UITouch *)[allTouches anyObject]).phase;
if (phase == UITouchPhaseBegan || phase == UITouchPhaseEnded)
[self resetIdleTimer];
}
}
- (void)resetIdleTimer {
if (idleTimer) {
[idleTimer invalidate];
[idleTimer release];
}
idleTimer = [[NSTimer scheduledTimerWithTimeInterval:maxIdleTime target:self selector:@selector(idleTimerExceeded) userInfo:nil repeats:NO] retain];
}
- (void)idleTimerExceeded {
NSLog(@"idle time exceeded");
}