NSIndexSet getIndexes maxCount inIndexRange
- (NSUInteger)getIndexes:(NSUInteger *)indexBuffer maxCount:(NSUInteger)bufferSize inIndexRange:(NSRangePointer)indexRangePointer
Parameters of [NSIndexSet getIndexes maxCount inIndexRange]
indexBuffer
Index buffer to fill.
bufferSize
Maximum size of indexBuffer.
indexRange
Index range to compare with indexes in the index set; nil represents all the indexes in the index set. Indexes in the index range and in the index set are copied to indexBuffer. On output, the range of indexes not copied to indexBuffer.
Return Value of [NSIndexSet getIndexes maxCount inIndexRange]
Number of indexes placed in indexBuffer.
Discussion of [NSIndexSet getIndexes maxCount inIndexRange]
You are responsible for allocating the memory required for indexBuffer and for releasing it later.
Suppose you have an index set with contiguous indexes from 1 to 100. If you use this method to request a range of (1, 100)—which represents the set of indexes 1 through 100—and specify a buffer size of 20, this method returns 20 indexes—1 through 20—in indexBuffer and sets indexRange to (21, 80)—which represents the indexes 21 through 100.
Use this method to retrieve entries quickly and efficiently from an index set. You can call this method repeatedly to retrieve blocks of index values and then process them. When doing so, use the return value and indexRange to determine when you have finished processing the desired indexes. When the return value is less than bufferSize, you have reached the end of the range.
NSIndexSet getIndexes maxCount inIndexRange example.
And this is how you can get the indexes as the elements of an array (represented by NSNumber objects):
NSIndexSet *set = // obtain the index set as above
NSUInteger size = set.count;
NSUInteger *buf = malloc(sizeof(*buf) * size);
[set getIndexes:buf maxCount:size inIndexRange:NULL];
NSMutableArray *array = [NSMutableArray array];
NSUInteger i;
for (i = 0; i < size; i++) {
[array addObject:[NSNumber numberWithUnsignedInteger:buf[i]]];
}
free(buf);
NSIndexSet *set = // obtain the index set as above
NSUInteger size = set.count;
NSUInteger *buf = malloc(sizeof(*buf) * size);
[set getIndexes:buf maxCount:size inIndexRange:NULL];
NSMutableArray *array = [NSMutableArray array];
NSUInteger i;
for (i = 0; i < size; i++) {
[array addObject:[NSNumber numberWithUnsignedInteger:buf[i]]];
}
free(buf);
Example of [NSIndexSet getIndexes maxCount inIndexRange].
- (IBAction)menuAction:(id)sender
{
NSIndexSet* selectedRowIndex=[tableView selectedRowIndexes];
unsigned int count=[selectedRowIndex count]; // nombre d'index
unsigned int indexBuffer[count]; // allocation tableau des index
NSRange range=NSMakeRange(0,[tableView numberOfRows]);
unsigned int numberOfIndexes =[selectedRowIndex getIndexes:indexBuffer
maxCount: count
inIndexRange:&range];
unsigned int i;
for(i=0;i<numberOfIndexes;i++)
{
unsigned int index=indexBuffer[i];
printf("index %d\n",index);
NSMutableDictionary* data=[dataArray objectAtIndex:index];
if([sender tag]==100) // bleu
[data setObject:[NSColor blueColor] forKey:@"couleur"];
if([sender tag]==101) // rouge
[data setObject:[NSColor redColor] forKey:@"couleur"];
if([sender tag]==102) //noir
[data setObject:[NSColor blackColor] forKey:@"couleur"];
}
[tableView setNeedsDisplay:YES];
}
{
NSIndexSet* selectedRowIndex=[tableView selectedRowIndexes];
unsigned int count=[selectedRowIndex count]; // nombre d'index
unsigned int indexBuffer[count]; // allocation tableau des index
NSRange range=NSMakeRange(0,[tableView numberOfRows]);
unsigned int numberOfIndexes =[selectedRowIndex getIndexes:indexBuffer
maxCount: count
inIndexRange:&range];
unsigned int i;
for(i=0;i<numberOfIndexes;i++)
{
unsigned int index=indexBuffer[i];
printf("index %d\n",index);
NSMutableDictionary* data=[dataArray objectAtIndex:index];
if([sender tag]==100) // bleu
[data setObject:[NSColor blueColor] forKey:@"couleur"];
if([sender tag]==101) // rouge
[data setObject:[NSColor redColor] forKey:@"couleur"];
if([sender tag]==102) //noir
[data setObject:[NSColor blackColor] forKey:@"couleur"];
}
[tableView setNeedsDisplay:YES];
}