Name
eglTerminate - terminate an EGL display connectionC Specification
EGLBoolean eglTerminate(EGLDisplay display)
Parameters
display- Specifies the EGL display connection to terminate.
Description
eglTerminate releases resources associated with an EGL display connection. Termination marks all EGL resources associated with the EGL display connection for deletion. If contexts or surfaces associated with display is current to any thread, they are not released until they are no longer current as a result of eglMakeCurrent.Terminating an already terminated EGL display connection has no effect. A terminated display may be re-initialized by calling
eglInitialize again.Errors
EGL_FALSE is returned if eglTerminate fails, EGL_TRUE otherwise.EGL_BAD_DISPLAY is generated if display is not an EGL display connection.Copyright
Copyright © 2003 Silicon Graphics, Inc.This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.
See Also
eglInitialize, eglMakeCurrentExample of eglTerminate
void CXXXView::OnInitialUpdate(){ CView::OnInitialUpdate(); // TODO: Add your specialized code here and/or call the base class if (m_eglDisplay != EGL_NO_DISPLAY) return; const EGLint attrs[] = { EGL_LEVEL, 0, EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_NATIVE_RENDERABLE, EGL_FALSE, EGL_DEPTH_SIZE, EGL_DONT_CARE, EGL_NONE }; EGLint numConfig =0; m_eglDisplay = eglGetDisplay(GetDC()->GetSafeHdc()); if (m_eglDisplay == EGL_NO_DISPLAY) if ((m_eglDisplay = eglGetDisplay((EGLNativeDisplayType) EGL_DEFAULT_DISPLAY)) == EGL_NO_DISPLAY) return; // Initialize the display EGLint major = 0; EGLint minor = 0; if (!eglInitialize(m_eglDisplay, &major, &minor)) return; if (major < 1 || minor < 3) { // Does not support EGL 1.3 printf("System does not support at least EGL 1.3 \n"); return; } EGLConfig eglConfig; // Obtain the first configuration with a depth buffer if (!eglChooseConfig(m_eglDisplay, attrs, &eglConfig, 1, &numConfig)) return; // Create a surface for the main window if ((m_eglSurface = eglCreateWindowSurface(m_eglDisplay, eglConfig, (EGLNativeWindowType) GetSafeHwnd(), NULL)) == EGL_NO_SURFACE) return; // Bind the API (It could be OpenGLES or OpenVG) // eglBindAPI(EGL_OPENGL_ES_API); EGLint ai32ContextAttribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; // Create an OpenGL ES context if ((m_eglContext = eglCreateContext(m_eglDisplay, eglConfig, EGL_NO_CONTEXT, ai32ContextAttribs)) == EGL_NO_CONTEXT) return; // Make the context and surface current if (!eglMakeCurrent(m_eglDisplay, m_eglSurface, m_eglSurface, m_eglContext)) return; /// glClearColor(0.5f, 0.5f, 0.5f, 0.0f);}void CXXXView::PostNcDestroy(){ // TODO: Add your specialized code here and/or call the base class eglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglDestroyContext(m_eglDisplay, m_eglContext); eglDestroySurface(m_eglDisplay, m_eglSurface); eglTerminate(m_eglDisplay); CView::PostNcDestroy();}void CXXXView::onDraw(void){ glClear(GL_COLOR_BUFFER_BIT); /// IGameImporter * gameImport = NULL; auto pDoc = GetDocument(); if (pDoc && pDoc->IsKindOf(RUNTIME_CLASS(CXXXDoc))) gameImport = dynamic_cast<cxxxdoc *=""> (pDoc)->getGameImport(); /// eglSwapBuffers(m_eglDisplay, m_eglSurface);}BOOL CXXXView::OnEraseBkgnd(CDC* pDC){ // TODO: Add your message handler code here and/or call default /// return CView::OnEraseBkgnd(pDC); return FALSE;}void CXXXView::OnSize(UINT nType, int cx, int cy){ CView::OnSize(nType, cx, cy); // TODO: Add your message handler code here glViewport(0, 0, cx, cy);}/// CXXXApp.cppBOOL CXXXApp::OnIdle(LONG lCount){ // TODO: Add your specialized code here and/or call the base class// return CWinAppEx::OnIdle(lCount); CMainFrame * pFrame = (CMainFrame *) AfxGetMainWnd(); CView * pView = pFrame->GetActiveView(); if (pView && pView->IsKindOf(RUNTIME_CLASS(CXXXView))) dynamic_cast<cxxxview *=""> (pView)->onDraw(); return TRUE;}/// CViewTree.h#define WM_TVN_SELCHANGED (WM_USER+3)class CViewTree : public CTreeCtrl{public: afx_msg void OnTvnSelchanged(NMHDR *pNMHDR, LRESULT *pResult);};/// CViewTree.cppBEGIN_MESSAGE_MAP(CViewTree, CTreeCtrl) ON_NOTIFY_REFLECT(TVN_SELCHANGED, &CViewTree::OnTvnSelchanged)END_MESSAGE_MAP()void CViewTree::OnTvnSelchanged(NMHDR *pNMHDR, LRESULT *pResult){ LPNMTREEVIEW pNMTreeView = reinterpret_cast<lpnmtreeview>(pNMHDR); // TODO: Add your control notification handler code here GetParent()->SendNotifyMessage(WM_TVN_SELCHANGED, (WPARAM) pNMTreeView, (LPARAM) pResult); *pResult = 0;}