void init()
{
glClearColor (0.0, 0.0, 0.0, 0.0); //will discuss this late in course
glShadeModel (GL_FLAT); //will discuss this late in course
}
void display()
{
glClear (GL_COLOR_BUFFER_BIT);
glColor3f (1.0, 0.0, 0.0); //This sets the color of the polygon - RGB format (red, green, blue) (covered next chapter)
glBegin(GL_POLYGON); ///polygon - many sided figure
glVertex2f(200.0,200.0); //f means floating point or those with decimals - setting the vertices of the polygon
glVertex2f(400.0,200.0);
glVertex2f(400.0, 400.0);
glEnd();
glFlush (); //forces previously issued commands to execute
}
void reshape (int w, int h) //Covered later
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
gluOrtho2D (0.0, (GLdouble) w, 0.0, (GLdouble) h);
}
int main(int argc, char** argv) //Because of glut, parameters are necessary
{
glutInit(&argc, argv); //calling various methods above
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB); // | means or
glutInitWindowSize (600, 600);
glutInitWindowPosition (100,100);
glutCreateWindow (argv[0]);
init ();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutMainLoop();
return 0;
}