UIBezierPath bezierPathWithRect
+ (UIBezierPath *)bezierPathWithRect:(CGRect)rect
Parameters
rect
The rectangle describing the path to create.
Return Value
A new path object with the rectangular path.
Discussion of [UIBezierPath bezierPathWithRect]
This method creates a closed subpath by starting at the origin of rect and adding line segments in a clockwise direction (relative to the default coordinate system).
UIBezierPath bezierPathWithRect example.
UIBezierPath *shadowPath = [UIBezierPath bezierPathWithRect:view.bounds];
view.layer.masksToBounds = NO;
view.layer.shadowColor = [UIColor blackColor].CGColor;
view.layer.shadowOffset = CGSizeMake(0.0f, 5.0f);
view.layer.shadowOpacity = 0.5f;
view.layer.shadowPath = shadowPath.CGPath;
view.layer.masksToBounds = NO;
view.layer.shadowColor = [UIColor blackColor].CGColor;
view.layer.shadowOffset = CGSizeMake(0.0f, 5.0f);
view.layer.shadowOpacity = 0.5f;
view.layer.shadowPath = shadowPath.CGPath;
Example of [UIBezierPath bezierPathWithRect].
[CATransaction begin];
[CATransaction setAnimationDuration:5.0];
CAMediaTimingFunction *timing = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
[CATransaction setAnimationTimingFunction:timing];
layer.frame = CGRectMake(0,0,100,100);
[CATransaction commit];
CABasicAnimation *shadowAnimation = [CABasicAnimation animationWithKeyPath:@"shadowPath"];
shadowAnimation.duration = 5.0;
shadowAnimation.fromValue = (id)[UIBezierPath bezierPathWithRect:CGRectMake(0, 0, 50, 50)].CGPath;
shadowAnimation.toValue = (id)[UIBezierPath bezierPathWithRect:CGRectMake(0, 0, 100, 100)].CGPath;
[layer addAnimation:shadowAnimation forKey:@"shadow"];
[CATransaction setAnimationDuration:5.0];
CAMediaTimingFunction *timing = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
[CATransaction setAnimationTimingFunction:timing];
layer.frame = CGRectMake(0,0,100,100);
[CATransaction commit];
CABasicAnimation *shadowAnimation = [CABasicAnimation animationWithKeyPath:@"shadowPath"];
shadowAnimation.duration = 5.0;
shadowAnimation.fromValue = (id)[UIBezierPath bezierPathWithRect:CGRectMake(0, 0, 50, 50)].CGPath;
shadowAnimation.toValue = (id)[UIBezierPath bezierPathWithRect:CGRectMake(0, 0, 100, 100)].CGPath;
[layer addAnimation:shadowAnimation forKey:@"shadow"];
UIBezierPath bezierPathWithRect example.
+ (UIImage *)defaultImage {
static UIImage *defaultImage = nil;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
UIGraphicsBeginImageContextWithOptions(CGSizeMake(20.f, 13.f), NO, 0.0f);
[[UIColor blackColor] setFill];
[[UIBezierPath bezierPathWithRect:CGRectMake(0, 0, 20, 1)] fill];
[[UIBezierPath bezierPathWithRect:CGRectMake(0, 5, 20, 1)] fill];
[[UIBezierPath bezierPathWithRect:CGRectMake(0, 10, 20, 1)] fill];
[[UIColor whiteColor] setFill];
[[UIBezierPath bezierPathWithRect:CGRectMake(0, 1, 20, 2)] fill];
[[UIBezierPath bezierPathWithRect:CGRectMake(0, 6, 20, 2)] fill];
[[UIBezierPath bezierPathWithRect:CGRectMake(0, 11, 20, 2)] fill];
defaultImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
});
return defaultImage;
}
static UIImage *defaultImage = nil;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
UIGraphicsBeginImageContextWithOptions(CGSizeMake(20.f, 13.f), NO, 0.0f);
[[UIColor blackColor] setFill];
[[UIBezierPath bezierPathWithRect:CGRectMake(0, 0, 20, 1)] fill];
[[UIBezierPath bezierPathWithRect:CGRectMake(0, 5, 20, 1)] fill];
[[UIBezierPath bezierPathWithRect:CGRectMake(0, 10, 20, 1)] fill];
[[UIColor whiteColor] setFill];
[[UIBezierPath bezierPathWithRect:CGRectMake(0, 1, 20, 2)] fill];
[[UIBezierPath bezierPathWithRect:CGRectMake(0, 6, 20, 2)] fill];
[[UIBezierPath bezierPathWithRect:CGRectMake(0, 11, 20, 2)] fill];
defaultImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
});
return defaultImage;
}