AVAudioPlayer duration
@property(readonly) NSTimeInterval duration
AVAudioPlayer duration example.
NSTimeInterval theTimeInterval = audioPlayer.duration;
// Get the system calendar
NSCalendar *sysCalendar = [NSCalendar currentCalendar];
// Create the NSDates
NSDate *date1 = [[NSDate alloc] init];
NSDate *date2 = [[NSDate alloc] initWithTimeInterval:theTimeInterval sinceDate:date1];
// Get conversion to hours, minutes, seconds
unsigned int unitFlags = NSHourCalendarUnit | NSMinuteCalendarUnit | NSSecondCalendarUnit;
NSDateComponents *breakdownInfo = [sysCalendar components:unitFlags fromDate:date1 toDate:date2 options:0];
NSLog(@"%02d:%02d:%02d", [breakdownInfo hour], [breakdownInfo minute], [breakdownInfo second]);
[date1 release];
[date2 release];
// Get the system calendar
NSCalendar *sysCalendar = [NSCalendar currentCalendar];
// Create the NSDates
NSDate *date1 = [[NSDate alloc] init];
NSDate *date2 = [[NSDate alloc] initWithTimeInterval:theTimeInterval sinceDate:date1];
// Get conversion to hours, minutes, seconds
unsigned int unitFlags = NSHourCalendarUnit | NSMinuteCalendarUnit | NSSecondCalendarUnit;
NSDateComponents *breakdownInfo = [sysCalendar components:unitFlags fromDate:date1 toDate:date2 options:0];
NSLog(@"%02d:%02d:%02d", [breakdownInfo hour], [breakdownInfo minute], [breakdownInfo second]);
[date1 release];
[date2 release];
Example of [AVAudioPlayer duration].
// Say you get the duration from AVAudioPlayer *p;
NSString *dur = [NSString stringWithFormat:@"%02d:%02d", (int)((int)(p.duration)) / 60, (int)((int)(p.duration)) % 60];
NSString *dur = [NSString stringWithFormat:@"%02d:%02d", (int)((int)(p.duration)) / 60, (int)((int)(p.duration)) % 60];
AVAudioPlayer duration example.
// Place this where you start to play
NSTimer * myTimer = [NSTimer scheduledTimerWithTimeInterval:1.0
target:self
selector:@selector(updateTimeLeft)
userInfo:nil
repeats:YES];
And create the method to update you UI:
- (void)updateTimeLeft {
NSTimeInterval timeLeft = self.player.duration - self.player.currentTime;
// update your UI with timeLeft
self.timeLeftLabel.text = [NSString stringWithFormat:@"%f seconds left", timeLeft];
}
NSTimer * myTimer = [NSTimer scheduledTimerWithTimeInterval:1.0
target:self
selector:@selector(updateTimeLeft)
userInfo:nil
repeats:YES];
And create the method to update you UI:
- (void)updateTimeLeft {
NSTimeInterval timeLeft = self.player.duration - self.player.currentTime;
// update your UI with timeLeft
self.timeLeftLabel.text = [NSString stringWithFormat:@"%f seconds left", timeLeft];
}