Friday, April 19, 2013

dispatch_async example c c++ objc



dispatch_async(3)        BSD Library Functions Manual        dispatch_async(3)

NAME
     dispatch_async, dispatch_sync -- schedule blocks for execution

SYNOPSIS
     #include <dispatch/dispatch.h>

     void
     dispatch_async(dispatch_queue_t queue, void (^block)(void));

     void
     dispatch_sync(dispatch_queue_t queue, void (^block)(void));

     void
     dispatch_async_f(dispatch_queue_t queue, void *context, void (*function)(void *));

     void
     dispatch_sync_f(dispatch_queue_t queue, void *context, void (*function)(void *));

DESCRIPTION
     The dispatch_async() and dispatch_sync() functions schedule blocks for concurrent execution within the
     dispatch(3) framework. Blocks are submitted to a queue which dictates the policy for their execution.
     See dispatch_queue_create(3) for more information about creating dispatch queues.

     These functions support efficient temporal synchronization, background concurrency and data-level con-
     currency. These same functions can also be used for efficient notification of the completion of asyn-
     chronous blocks (a.k.a.  callbacks).

TEMPORAL SYNCHRONIZATION
     Synchronization is often required when multiple threads of execution access shared data concurrently.
     The simplest form of synchronization is mutual-exclusion (a lock), whereby different subsystems execute
     concurrently until a shared critical section is entered. In the pthread(3) family of procedures, tempo-
     ral synchronization is accomplished like so:

           int r = pthread_mutex_lock(&my_lock);
           assert(r == 0);

           // critical section

           r = pthread_mutex_unlock(&my_lock);
           assert(r == 0);

     The dispatch_sync() function may be used with a serial queue to accomplish the same style of synchro-
     nization. For example:

           dispatch_sync(my_queue, ^{
                   // critical section
           });

     In addition to providing a more concise expression of synchronization, this approach is less error
     prone as the critical section cannot be accidentally left without restoring the queue to a reentrant
     state.

     The dispatch_async() function may be used to implement deferred critical sections when the result of
     the block is not needed locally. Deferred critical sections have the same synchronization properties as
     the above code, but are non-blocking and therefore more efficient to perform. For example:

     dispatch_async(my_queue, ^{
             // critical section
     });

BACKGROUND CONCURRENCY
     dispatch_async() function may be used to execute trivial backgound tasks on a global concurrent queue.
     For example:

     dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT,0), ^{
             // background operation
     });

     This approach is an efficient replacement for pthread_create(3).

COMPLETION CALLBACKS
     Completion callbacks can be accomplished via nested calls to the dispatch_async() function. It is
     important to remember to retain the destination queue before the first call to dispatch_async(), and to
     release that queue at the end of the completion callback to ensure the destination queue is not deallo-
     cated while the completion callback is pending.  For example:

     void
     async_read(object_t obj,
             void *where, size_t bytes,
             dispatch_queue_t destination_queue,
             void (^reply_block)(ssize_t r, int err))
     {
             // There are better ways of doing async I/O.
             // This is just an example of nested blocks.

             dispatch_retain(destination_queue);

             dispatch_async(obj->queue, ^{
                     ssize_t r = read(obj->fd, where, bytes);
                     int err = errno;

                     dispatch_async(destination_queue, ^{
                             reply_block(r, err);
                     });
                     dispatch_release(destination_queue);
             });
     }

RECURSIVE LOCKS
     While dispatch_sync() can replace a lock, it cannot replace a recursive lock. Unlike locks, queues sup-
     port both asynchronous and synchronous operations, and those operations are ordered by definition. A
     recursive call to dispatch_sync() causes a simple deadlock as the currently executing block waits for
     the next block to complete, but the next block will not start until the currently running block com-
     pletes.

     As the dispatch framework was designed, we studied recursive locks. We found that the vast majority of
     recursive locks are deployed retroactively when ill-defined lock hierarchies are discovered. As a con-
     sequence, the adoption of recursive locks often mutates obvious bugs into obscure ones. This study also
     revealed an insight: if reentrancy is unavoidable, then reader/writer locks are preferable to recursive
     locks. Disciplined use of reader/writer locks enable reentrancy only when reentrancy is safe (the
     "read" side of the lock).

     Nevertheless, if it is absolutely necessary, what follows is an imperfect way of implementing recursive
     locks using the dispatch framework:

     void
     sloppy_lock(object_t object, void (^block)(void))
     {
             if (object->owner == pthread_self()) {
                     return block();
             }
             dispatch_sync(object->queue, ^{
                     object->owner = pthread_self();
                     block();
                     object->owner = NULL;
             });
     }

     The above example does not solve the case where queue A runs on thread X which calls dispatch_sync()
     against queue B which runs on thread Y which recursively calls dispatch_sync() against queue A, which
     deadlocks both examples. This is bug-for-bug compatible with nontrivial pthread usage. In fact, non-
     trivial reentrancy is impossible to support in recursive locks once the ultimate level of reentrancy is
     deployed (IPC or RPC).

IMPLIED REFERENCES
     Synchronous functions within the dispatch framework hold an implied reference on the target queue. In
     other words, the synchronous function borrows the reference of the calling function (this is valid
     because the calling function is blocked waiting for the result of the synchronous function, and there-
     fore cannot modify the reference count of the target queue until after the synchronous function has
     returned).  For example:

     queue = dispatch_queue_create("com.example.queue", NULL);
     assert(queue);
     dispatch_sync(queue, ^{
             do_something();
             //dispatch_release(queue); // NOT SAFE -- dispatch_sync() is still using 'queue'
     });
     dispatch_release(queue); // SAFELY balanced outside of the block provided to dispatch_sync()

     This is in contrast to asynchronous functions which must retain both the block and target queue for the
     duration of the asynchronous operation (as the calling function may immediately release its interest in
     these objects).

FUNDAMENTALS
     Conceptually, dispatch_sync() is a convenient wrapper around dispatch_async() with the addition of a
     semaphore to wait for completion of the block, and a wrapper around the block to signal its completion.
     See dispatch_semaphore_create(3) for more information about dispatch semaphores. The actual implementa-
     tion of the dispatch_sync() function may be optimized and differ from the above description.

     The dispatch_async() function is a wrapper around dispatch_async_f().  The application-defined context
     parameter is passed to the function when it is invoked on the target queue.

     The dispatch_sync() function is a wrapper around dispatch_sync_f().  The application-defined context
     parameter is passed to the function when it is invoked on the target queue.

SEE ALSO
     dispatch(3), dispatch_apply(3), dispatch_once(3), dispatch_queue_create(3),
     dispatch_semaphore_create(3)